RULES FOR "Online Football Management Championship" Season 2



WELCOME ...

... to Online Football Management Challenge or OFMC for short.
We hope you enjoy playing.



How To Join
New managers/players can apply to join the forum and then submit a message with a team they wish to manage, they can check out
the available jobs thread on the forum or alternatively send a PM to Dazoctaron.


ESMS WITH A DIFFERENCE

OFMC is an ESMS that allows managers to choose all aspects of their club.
Player names, player nationalities, player ages and player skills.
Team name, team logo, home and away kits.
Stadium name, stadium sponsor and club sponsor.
These are some of the options that up to the manager.


THE FORMAT
There will be at least one league match every game week and a midweek match, usually a cup match for teams that are eligible,
with matches being played on Saturday and Wednesday evenings.
Teamsheet dealines will be 6pm Saturday and 8pm Wednesday UK time unless otherwise notified.

LEAGUE
Currently the league consists of two divisions.
Division One
This currently contains 12 teams. The bottom 2 teams will relegate to Divison Two.
The team finishing 10th will enter the relegation playoff with the winners of
Division 2 promotion playoffs.
Division Two
This consists of 12 teams. The top 2 teams will automatically promote to Division One.
The teams finishing 3rd and 4th will contest the Division Two promotion playoff.
The winner will then play the team finishing 10th in Division One.
All playoff games will staright knockout games over a single leg with extra time and penalties being used if necessary.
The highest ranked team will have home advantage.
(EG: 3rd placed team in the Division Two playoff and the Division One team in the final)


CUP COMPETITIONS
Initially there will 2 cup competitions

THE OFMC CHALLENGE CUP
The cup is a straight knockout competition that includes all 24 teams from OFMC
The bottom 4 teams from last season's Division One will join the Division Two teams in round 1.
The remaining 8 Division One teams will then join the 8 round 1 winners in round 2.
It is a straight knockout competition played over a single tie.
Extra Time and penalties will be used to settle ties in the event of a draw.
The semi-fianls and final will be played at a neutral venue.

THE LEAGUE CUP
This competition is only for teams within the OFMC league.
The first round will be played in a group riund-robin format.
Each group will contain 4 teams and they will play each other home and away.
The winners and runners-up of the 6 groups, along with the 4 best 3rd placed teams
will then qualify for the knockout rounds.
The team with the best record will play the team with the worst record,
although no teams from the same group can be drawn against each other.
From the quater-finals onwards each round will then be a random draw.
The all knockout games will be a take place over 2 legs.
Away goals will not count and penalties may be used if needed.
The final will be a single match played at a neutral venue.

SQUAD SIZE
Because 16 players are needed in order to participate in a game there is a minimum requirement
of 18 players in your squad and a maximum limit of 28.
There is a minimum number of 3 defenders and midfielders that can play in matches.
Because of this you must have a minimum of 4 defenders and 4 midfielders in your squad.
Your squad must also contain at least 2 forwards.
You do NOT need to have more than one keeper in your squad, although it is recommended.

If at any point a team is unable to field 16 players for a game then they will receive
a 5-0 loss for that game and a £5 million pound fine.



MINUTES
Every player in your squad (excluding substitute goalkeepers) will be required to play a certain number of minutes.
The amount needed will be dependant on the skill of the player.
If a player increases skill during the season for any reason then the number of minutes
that they will be required to play will also increase.
An exception will be if they increase skill through playing games once the transfer window has closed,
in which case the minutes will calculated on the skill prior to the increase.
An exception will also be made if a player has been injured for a toal of 8 weeks or more where his minute requirement will be reduced pro-rata.
No expception will be made for missing games through suspension.
The number of minutes required  for outfield players rated 10 or more is 130 x main rating plus 15x total secondaries.
For your first choice goalkeeper the minute requirement will be 150 x main rating.
For outfield players rated 9 or less the minute requirement is 40 x main rating plus 15x total secondaries.
If you have two goalkeepers with the same rating then the minures will be split between both of them.
Players rated 10 or under and aged 31 or more and keepers of any age rated 11 or less
will have their  minutes converted into abs that can be used at
the beginning of the following season to increase their ability.
This is to encourage managers to play these players in matches.
  Players aged 21 or under and rated 11 or less will have half their EXCESS minutes converted into abs
that can be used at the beginning of the following season to increase their ability.
The number of minutes a player needs to play over the season is shown on the squad sheet.
Any players that do not make their allocated minutes will be released from the club at the end of the season.
These players will then be available to sign for other clubs at the start of the following season.

CAPTAINS
At the start of each season you will be able to select an outfield player to be your captain.
The captain CANNOT be sold and will receive bonus abs to their stats during the period that they are captain.
The captain will receive a 600 abs bonus to their main and 300 abs bonus to BOTH secondary skills.
These abs are removed when they are no longer captain and at the end of every season before a reset is done in preparation for the new season.
Players can rise in skill by having these abs applied but will drop back down again if their
abs drop below 1 when these abs are removed.
eg: A player who is captain has a Ps of 14 and a Pab of 424.
Once they are no longer captain their Pab will drop below 1 and become 824 meaning that their Ps will drop to 13.
Captains CANNOT receive training that other players can (see training)
Captains will be indicated on your squad list by their nationality displayed in capital letters.

TRAINING
At various points in the season and anytime during pre-season you will have the opportunity to train
some of your players in order to increase their abilities and/or skills.
Only secondary abilities/skills can be trained in this way and any team can is able to do this during the season.
Goalkeepers cannot train secondary skills.
The training cost will be as follows:
Players aged 23 and under £150,000 per 100 abs
Players aged 32-35 £50,000 per 100 abs
Players aged 24-31 £100,000 per 100 abs
No player can have more than 1600 abs added through training and no abs can be added to the player's main skill.
Secondary skills can only be raised to within 2 of the players main stat
(eg. main stat is 12 the secondary can never go above 10)
and only enough abs to achieve this. (eg: abs are 501 then only 1500 abs can be added, not 1600)
Clubs can spend a maximum of £10,000,000 on training during a training period.
Please note: Captains CANNOT be trained in this way and players
that have been trained will be ineligible to be made captain.

RE-RATES
Young players get better through games and training, whilst older players tend to drop in skill as they get older.
To reflect this there will be end of season re-rates for players of certain ages.
There is a minimum gain or loss but this can be altered dependent on how the player has performed during the season.
The following are the basic bonuses/reductions at the end of the season:


GOALKEEPERS DEFENDERS MIDFIELDERS FORWARDS
AGE Stabs Tkabs Others Psabs Others Shabs Others
16-18 +300 +300 +150 +300 +150 +300 +150
19-20 +200 +200 +100 +200 +100 +200 +100
21 +150 +150 +75 +150 +75 +150 +75
22 +100 +100 +50 +100 +50 +100 +50
 23 +50   +50    +50    +50  

 
 
 
 
30
-50 -25 -50 -25 -50 -25
31 -100 -100 -50 -100 -50 -100 -50
32 -200 -200 -100 -200 -100 -200 -100
34
-250
-250
-125
-350
-125
-250
-125
35
-300
-300
-150
-300
-150
-300
-150


AGING
Players will age once per year or every other season.
Goalkeepers will retire once they reach 36 years old and outfield players will reitre once they reach 35 years old.
So if a goalkeeper is 35 and he is due to reach 36 during the aging process pre-season
he will retire at the end of that season.
The same applies to an outfield player who will reach 35 during pre-season.
Currently aging takes place AFTER every even numbered season. IE: 2,4,6,8 etc.
Please note: Aging takes place BEFORE re-rates are applied

PLAYING GAMES
Playing games is one of the major elements of OFMC and the way this is done is by the use of team sheets.
Using the teamsheet is the managers way of communicating his team selection,
formation, tactics and substitutes to the match runner.
There is a link on your club page to the submitter for you to submit your teamsheet.
The submitter has an option to 'paste' a text version of your teamsheet,
but most managers opt to use the advanced submitter.
The advanced submitter automatically stops you from selecting injured or suspended players
whilst still allowing you to enter your own conditional commands.

TEAMSHEETS
This is where the action is as manager of your club,  your team sheet is the selection of players, formation
and tactics you make for each game along with a set of instructions for your players to follow in certain situations.
OFMC operates a teamsheet submitter for you to pick your team.
You can select your tactic, player positions and players from dropdown menus and
there is room at the bottom for you to enter any conditionals you wish to use.
You can if you wish send your sheet in a notepad file with the .txt format and can
also be pasted in a forum message to the relevant administrator of the league.

// the team's 3 letter abbreviation is aft - meaning its roster is aft.txt

aft

// start playing the game P - passing

// The opening squad: the formation is 4-3-1-2

GK T_Edua
DF J_Balboa
DF B_Ekse
DF X_Solatti
DF PJ_Plant
MF I_Gustavson
MF M_Fowler
MF Morinho
AM F_Longfellow
FW M_Ecuarti
FW I_Edo

// The subs

GK W_Pfarcec
DF T_Vittorio
MF D_Rombart
DF M_May
FW F_Iksandr

// Primary penalty taker

PK: I_Edo // Orders

AGG 7  // The level of aggresiion your play (1-20)

// Change tired for fresh players on the 70th minute
SUB 9 12 DF IF MIN = 70
SUB 7 14 MF IF MIN = 70

// Change the worst DF to play as MF if we're not winning after the 50th minute
CHANGEPOS DF MF IF MIN >= 50, SCORE <= 0

// The following 3 orders happen if the team is losing somewhere after the 65th minute.
// It's an obviously offensive scenario: the tactic will change to Attacking, we'll move
// a player up front from AM to FW and bring in another AM instead of a MF
TACTIC A IF MIN >= 65, SCORE < 0
CHANGEPOS 9 FW IF MIN >= 65, SCORE < 0
SUB 8 15 AM IF MIN >= 65, SCORE < 0

Positions:
GK = Goalkeeper
DF = Defender
DM = Defensive Midfielder
MF = Midfielder
AM = Attacking Midfielder
FW = Forward
The first 11 players are the starting 11, the next 5 are the substitutes.

Sample Orders
To make things clearer, here are some sample orders with explanations:
TACTIC A IF MIN >= 45 SCORE =< -1
Tells the program to change the tactic to attacking if it is later than the 45th minute
and your team is losing by one or more goals.
TACTIC A IF MIN => 45 SCORE =< -1 SCORE > -4
Tells the program to change the tactic to attacking if it is later than the 45th minute and your
team is losing by one or more, but less than 4 goals.
CHANGEPOS 9 MF IF MIN <= 20 SCORE >= 1
Changes the position of J_Doe to MF if it's earlier than the 20th minute and your team leads by one goal or more.
SUB MF 12 DF IF MIN = 60 SCORE => 1
Substitutes the worst MF of your team for player 12 (that will play DF) if you
are leading by one goal or more on the 60th minute.
CHANGEPOS FW MF IF RED MFC MIN >= 50
Changes the position of the worst FW of your team to MF if some MF got a red card after the 50th minute.
SUB 2 13 DF IF INJURED DF
If player J Balboa is injured he is replaced with defender from the bench.

CHOOSING YOUR TACTIC
Your tactics will decide how your team will play and how your players will use the skills at their disposal.
The earlier example used the P tactic, but you can choose from 7 different options.
Additionally, each tactic enjoys a bonus against other tactics, but suffers a disadvantage against different tactics.
Managers will try to predict the tactics employed by their opposing manager,
and counter these in order to try and dominate the match.
This gives a weaker team a fighting chance against a stronger team.
In OFMC we have made some changes to typical tactics used in other ESMS management games.

The options are:-

TACTIC BONUS AGAINST
N- Wingers European, Sanction & Attacking
L- Long Ball Counter Attack, Sanction & Normal
P- Passing
Long Ball & Normal
C- Counter Attack
Passing & Attacking
A- Attacking
Defensive & European
D- Defensive
Long Ball & Passing
E- European
Counter Attack & Defensive

NB:    Wingers - (Side forgets defending and just focuses on attacking therefore you need to
play with 1 or 2 DM's with good defense skills to cover wingbacks pushing forward)
   Sanction - (Side plays more like the Barcelona, short intricate passing trying to control the ball and maintain possession)

In the tactics.dat file we have made adjustments to how the tactics are played with the game engine.

FORMATIONS - Maximum and Minimum Positions
There are five different positions used in ESMS, to give each team a different set of formation abilities.
Apart from the Goalkeeper, your outfield players can play in defence, defensive midfield, midfield, attacking midfield forward.
Each position uses the player’s skills in different ways, but the way they are used is
self-explanatory and you can relate to real life on where and how your player will play.
We have made changes different to other games to give managers more variety in formations and more tactical thinking.
The following boundaries need to be met by all clubs when picking their teams for the games.

POSITION MINIMUM MAXIMUM
DF 3
5
DM 0 3
MF 3
6
AM 0 3
FW 1
3

The midfield total of 6 includes DM, MF and AM positions and must not exceed 6 across all 3 positions.

MISSING A TEAM SHEET AND TEAMSHEET ERRORS
If a manager submits a teamsheet that contains more than 3 errors (other than during a trial period) then the team will use a SET SHEET and lose home advantage if they are playing at home.
In the case of a 2nd missed sheet your second choice keeper will be selected with the set sheet.
Once a 3rd sheet is missed a set sheet will be used with a complete team of reserve players.
  A set sheet means that your team will play a set formation with an N tactic and no extra instructions,
putting them at a distinct disadvantage.
A set sheet will have a formation of 442 and not include any additional instructions.
Set sheets for errors will mean the team plays at 90% of their ability.
A set sheet for not sheeting will mean the team plays at 70% of their ability.
If a manager misses 3 teamsheets in a row then they will be sacked as manager.

Please make sure that you do not select players that are injured or suspended in your teamsheet.
This will cause an error to be recorded.

MATCHDAYS
Before you create your teamsheet you should consider checking out your opponent.
This can be done by going on forum and checking out the last matchday report.
Once you know who your next opponent is you can click the match reports
link to view match reports for previous matches.
You can also look at your opponent’s roster to see what players are available for selection from their club page.
These pieces of information may help you to predict what team and tactics your opponent may play.
Your managerial experience is then needed to decide whether to try and counter their
playing style and formation or stick with your favoured tactics and formation.
Once you have created and submitted your teamsheet to the admin team the
games will be run by one of our match runners.
As the matches are simmed in the free time of the match runners,
games are posted as and when the admin staff can do so.
This could be any time during the 24 hours following the teamsheet deadline
but are usually available within a couple of hours.

Once the games have been simmed the admin member will post a “Post Match Reaction”
thread on the forum to indicate the match reports are viewable on the website.
Simply click the “Match Reports” link followed by the round you wish to view.
The main website will be updated with the league tables, key statistics
like scorers, passers etc....matchday and any headlines news.

DISCIPLINARY POINTS
Players will receive 2 dps (disciplinary points) for a yellow card and 6 dps for a red card.
For every 6 dps a player accumulates he will be suspended for at least one match.
Once a player's dps hit 20 (or more) the suspension increases to 2 matches per ban.
At 30 dps it is increased to 3 and so on.

INJURIES AND SUSPENSIONS
These should be checked on your roster to ensure you do not pick players who are unavailable for selection.
Players that are injured will be coloured red on your club page.
Players that are currently suspended will be coloured blue.

UNMANAGED CLUBS
Unmanaged clubs will have teamsheets submitted for them by the Admin team.
They will deploy a random formation and play with a random tactic but will not employ any additional instructions.
All functions of an unmanaged teams will be monitored by the Admin team.
This includes fielding any bids for their players, updating facilities if needed and
ensuring that they have enough players to fullfill their fixtures.

MANAGER OF THE MONTH
Every month each league will award a manager the title of Manager Of The Month.
The manager will receive 500 abs and 100 minutes to distribute amoungst his squad.
He can award these abs in blocks of 10 to any player in his squad and
even give all 500 to a single player if he wishes.
These abs can also be added to a players main skill.

CARETAKER MANAGERS
There will be clubs within the leagues without managers and under the control of the Admin team.
These teams are eligible for managers to become 'caretakers' in addition to managing their own teams.
Caretakers cannot manage 2 teams in the same league and if promotion/relegation would place them in
the same division then the manager must either relinquish control of the caretaken team or in the case of
promotion defer the promotion to another eligible team.
If relegation would place both teams in the same league and the caretaker wishes to remain
then BOTH teams will be relegated.
If for any reason, a cup tie perhaps, both teams should meet then the
caretaken team will be given a random sheet for the game.
Caretakers have the same powers as normal managers but winning at all costs should not be their aim.
Caretakers should avoid going into debt, missing teamsheets and maintaining large squads.
The aim of the caretaker should be to make the club attractive for a manager to take over.
This means updating the clubs facilities, lowering the average player age and making the club run at a profit,
whilst still being able to compete.
If you wish to become a caretaker of a club then simply send a message to the relevent Admin
who will consider your application and get back to you.

If caretaker clubs can achieve the above each week they will be rewarded with a cash boost of £5,000,000.

MOVING CLUBS
Managers (permanent and caretaker) will only be allowed to move cubs once per season
and only if it is approved by admin.
Once a manager has moved clubs he will NOT be able to sign players from his previous club
for a minimum of 4 weeks, unless a new manager is appointed within this period and
then this will mean the transfer ban will expire.
Offers for the vacated team's players will not be considered for a minimum of 2 weeks of a manager leaving.
This is to prevent the poaching of players and the weakening of the previous club.
The exception to this will be if a mananger moves during the offseason, in which case
they are free to buy and sell immediately, although the 4 week rule for their previous club will still be enforced.
The only way a manager can move more than once a season is if he is asked
by admin to manage a currently unmanaged team.
The manager is free to accept or decline this offer but if the offer is accepted
the transfer ban rules above will NOT be applied.
When a new manager is appointed at any club he has the right to cancel any pending transfers
that were agreed if the club was previously unmanaged.
Any deals that were struck by a previous active manager though CANNOT be cancelled.

TRANSFERS
Transfers play a huge part in the game.
There are guide prices for players but every manager will have a different idea of the value of players.
Managers are free to negotiate transfers between teams but the final approval for a
transfer will be made by Admin who will process the transfer if everything is ok.
If you wish to negotiate a transfer (buying or selling) with an unmanaged club then a message
must be sent to the relevent Admin for the unmanaged team's league.
Unmanaged teams will not sell players aged 19 or below and will not sell players on the cheap.
Players themselves may also have demands for the transfer to go through.
Various factors can influence player values but here is guide to prices.
A 15 rated player is worth AT LEAST £45,000,000 and every point in secondary skills adds to the price.
Roughly £3,000,000 for every main skill point and £100,000 for every secondary that the player has
Secondaries mean both added together (excluding keepers).
A midfielder with 5 tackling and 5 shooting has total secondaires of 10, adding £1,000,000 to his value.
Goalkeepers will be valued at 1 rating above thier main skill.
(EG: a keeper rated 9 is actually priced as being 10 rated - £30,000,000)
Players aged 23 or under will be priced as their skill would be at the age of 23.

  MINIMUM VALUE GUIDE
Here is a guide for the minimum market prices on players based on rating,
to help make sure manager's are not losing out on potential revenue:-

RATING PRICE
8 (9)
£12,000,000
9 (10)
£18,000,000
10 (11)
£30,000,000
11 (12)
£33,000,000
12 (13)
£36,000,000
13 (14)
£39,000,000
14 (15)
£42,000,000
15 (16)
£45,000,000
16 (17)
£48,000,000
17 (18)
£51,000,000
18 (19)
£54,000,000
19 (20)
£57,000,000
20 (21)
£60,000,000
(keeper rating in brackets)


How To Complete A Transfer
As already stated this is just a rough guide as things like age, secondaries and even position could influence
the value of the player and managers themselves may value a certain player higher for their own reasons.

Teams are free to indulge in transfers up until midnight on the Friday before league match 17
when the transfer window will shut for the season.
After this date no transfers will be allowed, including recalling players out on loan.
The only exception is if a team has all of it's goalkeepers out injured or suspended,
in which case they will be allowed to sign a replacement on loan.
Transfers will need to be posted on the forum and both managers will need to agree the transfer.
One manager should post the transfer with the other manager then
replying to the post with the words '(Team) agree'.
Obviously the (Team) bit is the team name involved in the transfer.
Transfers should be posted with the teams as the title and the transfer as the post (as below)

Example:
(TITLE) tm1 >> tm2 (Or Team 1 >> Team 2)

(POST) Team 2 buy A_Defender from Team 2 for £45,600,000

(Comment)
  Team 1 agree


THE TRANSFER MARKET
The transfer market is a place where unattached, released or new players are listed for teams to buy.
There will be a range of skills and ages on the list and most players released by clubs will be added to the list.

Buying from the transfer market
To buy a player form the list you will need to PM the transfer admin with your offer using the subject
TRANSFER LIST OFFER and stating which player you would like to buy and the amount you are offering.
Please include the player's stats when sending your PM as that will speed up the process.
The minimum amount you can offer for the player is his basic value (as above) but the more offered the greater
chance that the transfer will be accepted, especially if the player has decent secondary skills or is under the age of 23.
It is unlikely that players aged under 27 will sell for their basic value so please consider that when making offers.
The admin will PM a reply informing you whether the bid is acceptable or not and may
even suggest an amount in order for the transfer to be accepted.
Once accepted then the transfer will need to be posted on the forum within 7 days in a similar format to that
of a transfer between two teams but instead of a team name the manager should use trn or Transfer.
** Please note that you must have money available at the time of posting the purchase.
You CANNOT go into debt by any amount purchasing a player from the transfer list. **

Example:
  trn>> tm1 (or Transfer >> Team 1)

Team 1 buy I_Amlisted from the transfer market for £41,300,000

Selling to the transfer market
Clubs are able to sell players to the transfer market providing that they are aged over 19
and are rated 10 or less in their main skill.
A maximum of four players at any one time can be sold in this way.
(Except pre-season when there is no limit)
Players will sell for HALF their market value with an age adjustment.
Managers can then add an amount depending on age.
For every year of age less than 33 the player has £200,000 can be added to the value.
So a player aged 25 will have ££1,600,000 added to their price.
(33-25 =8 x 200,000 = 1,600,000)
The manager must then post the player(s), complete with stats, in the appropriate section
of the forum with the calculated price..

Example:
F_Simmonds    27 sco   C  1  5 10  3 38 27 100 594 762 651 would have a price of: £16,600,000

( Basic: £30m + £800,000 (Secondaries) = £30.8m ÷ 2 = 15,400,000 + 1,200,000 (age) )

  tm1>> trn (Or Team 1 >> Transfer)

Team 1 sell F_Simmonds to the transfer market for £21,100,000

Loaning Players
Clubs are able to loan players from other clubs and there is no rating limit for any division.
All squad limit rules must still be obeyed.
Managers can only loan a maximum of 2 players from any one club.
There is also a limit of 4 players allowed on loan at any one club and clubs are limited
to sending 4 players out on loan.
(An extra loan OUT slot can be purchased for £10m if clubs wish to do this)
Any conditions attatched to the loan are negotiated between the managers
and admin will not police these conditions.
The loaning manager is able to recall the loaned player at any time as long as he has
been at the loaning club for at least 3 weeks but must inform the manager loaning the player beforehand.
If conditions have been agreed then it is in the interest of the loaning manager to
uphold these conditions if they wish to loan players in the future.
Loan transfers need to be posted on the forum in the same format as permanent transfers but
instead of an amount use the word LOAN (or LOAN RECALL if recalling a player).
No fee can be charged for the loan and the team loaning the player will have
to pay the player's wages in full while he is at the club.
Caretaker clubs are able to loan players from the same managers main club provided that the player is
NOT a first team player at the main club and WILL be a first team player at the caretaken club.
Only 2 such loans will be allowed between the teams but this is in addition to the usual 4 player loan limit.

Example:

tm1 >> tm3 (Or Team 1 >> Team 3)

  Team 3 loan A_Player from Team 1  LOAN

OR

tm3 >> tm1 (Or Team 3 >> Team 1)

Team 1 recall A_Player from Team 3  LOAN RECALL

SCOUTS
Managers will be able to pay a fee to send a scout to look for a suitable player to sign for their team.
Scouting can only be done within the first 8 league matches.
Only ONE player can be scouted per season.
The cost of the initial scout is dependant on the type of player required.
The rating and age of the basic player will be is dependant on the scout you employ.
The player with have secondary skills of 4.
(Excluding goalkeepers who will have ALL secondary skills set to 1 and this cannot be increased)

This basic player can then be adjusted by the manager in the following ways:

Reduce the age of the player - £1,000,000 per age (maximum of 3 year age reduction)
Increase the players main rating - £3,000,000 per rating (maximum increase of 3)
Add secondaries - £200,000 per secondary (maximum of 12 in total not 12 on each)
No secondary can rise above 2 below main rating
Scouted players CANNOT be sold in the season they are scouted
and CANNOT have their stats increased in the same season they are scouted.

SCOUT COST AGE RATING* SECONDS
Youth
£24,000,000 20
8 (9)
4
Reserve
£24,000,000 24
9 (10)
4
Senior
£27,000,000 27
10 (11)
4
*Goalkeeper rating in brackets

PLAYER NAMES
Players that are in your starting squad can be re-named if the manager wishes.
Players bought from scouting, auction and main transfer list can also be renamed.
Players bought from other teams or from the club transfer list are not able to be renamed.
Names can only be a maximum of 12 characters and must not include any spaces.
Names must not be offensive and the admin reserve the right to change any names deemed to be inappropriate.
You will also be allowed to change their nationality if you so wish.


FINANCES
Finances will play a significant part of OFMC and will also need to be managed.
All new teams will start with £100,000,000.

CLUB FINANCES
The finance link on your club page keeps a record of all the financial transactions of the club.
Transfers, Wages, Gates, Stadium Improvements, Press Releases,
Prize Money, Sponsorship are all seen on this page.
This is one of the most important pages for you club, it helps you track how profitable your club is, so that you can plan accordingly or make cuts in the playing staff to ensure you have funds for transfer and avoid going into debt.
These are updated each week with gate receipts, wages, prize money and sponsorship.

WAGES

Clubs will need to pay wages to all of the players they have in their squad, including players on loan.
The wage is the weekly wage of the player and will be removed
when finances are updated which is usualy every Saturday.
Wages for goalkeepers will be 1100 x main skill
Wages for all other players will be 1000 x main plus 100 x BOTH secondary skills.
A players wages is shown in the last column of your squad sheet on your club page.


GATE RECEIPTS
All matches will be played at full available capacity.
Please be aware that construction and sponsorship can lower the available attendance.

DIVISION ONE
-£90
DIVISION TWO
-£80
EA KO CUP*
-£100
LEAGUE CUP
-£90
* Gates are shared 50-50


LEAGUE PRIZE MONEY
All prize money is awarded at the end of the season that it apllies to.
Prize money is awarded as follows:


POSITION DIVISION ONE DIVISION TWO
1st £50,000,000 £28,000,000
2nd £46,000,000 £27,000,000
3rd £44,000,000 £25,000,000
4th £42,000,000 £24,000,000
5th £40,000,000 £22,000,000
6th £38,000,000 £21,000,000
7th £36,000,000 £20,000,000
8th £34,000,000 £19,000,000
9th £30,000,000 £18,000,000
10th £26,000,000 £17,000,000
11th £25,000,000 £16,000,000
12th £24,000,000 £15,000,000


CUP PRIZE MONEY

ROUND
OFMC CHALLENGE CUP
LEAGUE CUP
Winner £15,000,000 £10,000,000
Runner-up £10,000,000 £5,000,000
Semi-Final £5,000,000 £2,500,000
Quarter-Final £2,500,000 £1,000,000
1st round
£1,000,000
£500,000


SPONSORSHIP
At the beginning of every season teams will be able to sign sponsorship deals to generate income
either in a cash lump sum, weekly payments or both.
The sponsorship deals will come with conditions attached that will need to be met
in order for all of the money to be paid.
Some conditions will be easily met whereas others may be a lot more difficult to reach.
The lump sums and weekly payments that are made to clubs will depend on the type of sponsorship
deal you accept and the different bonuses that are part of those agreements.
Clubs can be offered more than one sponsorship deal but can only accept ONE of the deals that are
offered and once accepted the agreement cannot be altered or cancelled until a
new one is offered at the beginning of the following season.

MEDIA
Clubs will also be able to earn upto £3,000,000 per week through their manager producing media in the form
of match build ups, post match reactions, transfer news and general club press releases.
This will be awarded based on the number of posts (above a minimum word count) a manager makes,
the length of those posts and the quality.
Copy and pasting, repetition, tables and stats on thier own will not qualify as part of the media reward.

DEBT
Clubs should avoid going to debt if at all posible but will be allowed a little discretion in this matter.
Clubs will get a grace period of 3 weeks if they are in debt as long as the debt is less than £30 million pounds
but will be charged 15% of the debt amount per week as interest and will not be able to sign any players,
even on loan.
If a team is in debt by more than £30 million or if a smaller debt is maintained for longer than
3 weeks then a player WILL be sold to clear the debt immediately unless the
manager has already agreed a way to rectify the situation.

STADIUM DEVELOPMENT
Managers will have the option of developing their team's stadium in order to accomodate
a larger number of supporters in their stadium for matches.
Regardless of stature ALL new teams in OFMC will start with a 20,000 capacity stadium
with stands at level 1 and can extend this to a maximum of 100,000.
Every extra expansion will add 5,000 to the capacity of the stadium and cost £10,000,000.
The final level of build will cost £25,000,000 to complete a 100,000 capacity stadium.
Clubs can only build one level at a time except levels 3-8 which can be built 2 at a time.
During construction the stadium capacity will be reduced by 50%.


LEVEL CAPACITY BUILD TIME COST
2 25,000 2 weeks £10,000,000
3
30,000
3 weeks
£10,000,000
4
35,000
3 weeks
£10,000,000
5
40,000
4 weeks
£10,000,000
6
45,000
4 weeks
£10,000,000
7
50,000
5 weeks
£10,000,000
8
55,000
5 weeks
£10,000,000
9
60,000
6 weeks
£10,000,000
10
65,000
7 weeks
£10,000,000
11
70,000
8 weeks
£10,000,000
12
75,000
9 weeks
£10,000,000
13
80,000
10 weeks
£10,000,000
14
85,000
10 weeks
£10,000,000
15
90,000
10 weeks
£10,000,000
16
95,000
10 weeks
£10,000,000
17
100,000
13 weeks
£25,000,000


Clubs are also able to build a completely new stadium.
This is more expansive and takes longer than building stage by stage
but will mean no loss of capacity during the construction.

CAPACITY BUILD TIME COST
50,000
25 weeks £80,000,000
75,000
52 weeks
£125,000,000
100,000
110 weeks
£190,000,000


END OF SEASON

Managers of the Season
At the end of the season all managers will vote via a forum poll for there divisional manager of the season, the
manager with the most votes after the poll is locked will win the award and 1000 ability points to be awarded to their club.

PLAYER AWARDS

Top Scorer
----------
At the end of each, season the player who scores the most goals in their division.
The winner of the Top Scorer receives 300 ability points to there main skill.

Top Keeper
----------
At the end of each season to the goalkeeper who tops their division in saves.
The winner of the Top Keeper receives 300 ability points to there main skill.

Top Tackles
-----------
At the end of each season to the players with the most tackles in their division.
The winner of the Top Tackles receives 300 ability points to there main skill.

Top Assists
-----------
At the end of each season to the players who are top in their division in assists.
The winner of the Top Assists receives 300 ability points to there main skill.

Top Passer
----------
At the end of each season to the players who are top in their division in passes.
The winner of the Top Passer receives 300 ability points to there main skill.

Top Chancer
----------
At the end of each season to the players who are top in their division in shots on goal.
The winner of the Top Chancer receives 300 ability points to there main skill.


PLAYER RETIREMENT AGES

In OFMC players will retire at the following ages:

Goalkeepers - 36 (players aged 36 will retire at the end of the season)
Defenders - 35 (players aged 35 will retire at the end of the season)
Midfielders - 35 (players aged 35 will retire at the end of the season)
Forwards - 35 (players aged 35 will retire at the end of the season)


All decisions made by the admin team regarding the running of OFMC will not be entered into
and will only be discussed if the admin team feel it is in the interests of the game.