RULES FOR
"Online Football Management Championship" Season 2
WELCOME ...
... to Online Football Management Challenge or OFMC for short.
We hope you enjoy playing.
How To Join
New managers/players can apply to join the forum and then submit a
message with a team they wish to manage, they can check out
the
available jobs thread on the forum or alternatively send a PM to
Dazoctaron.
ESMS
WITH A DIFFERENCE
OFMC is an ESMS that allows managers to choose all aspects of their
club.
Player names, player nationalities, player ages and player skills.
Team name, team logo, home and away kits.
Stadium name, stadium sponsor and club sponsor.
These are some of the options that up to the manager.
THE FORMAT
There will be at least one league match every game week and a midweek
match, usually a cup match for teams that are eligible,
with matches
being played on Saturday and Wednesday evenings.
Teamsheet dealines will be
6pm
Saturday and
8pm Wednesday
UK time
unless otherwise notified.
LEAGUE
Currently the league consists of two divisions.
Division One
This currently contains 12 teams. The bottom 2 teams will relegate to
Divison Two.
The team finishing 10th will enter the relegation playoff with the
winners of
Division 2 promotion playoffs.
Division Two
This consists of 12 teams. The top 2 teams will automatically promote
to Division One.
The teams finishing 3rd and 4th will contest the Division Two promotion
playoff.
The winner will then play the team finishing 10th in Division One.
All playoff games will staright knockout games over a single leg with
extra time and penalties being used if necessary.
The highest ranked team will have home advantage.
(EG: 3rd placed team in the Division Two playoff and the Division One
team in the final)
CUP COMPETITIONS
Initially there will 2 cup competitions
THE OFMC CHALLENGE CUP
The cup is a straight knockout competition that includes all 24 teams
from OFMC
The bottom 4 teams from last season's Division One will join the Division Two teams in round 1.
The remaining 8 Division One teams will then join the 8 round 1 winners in round 2.
It is a straight knockout competition played over a single tie.
Extra Time and penalties will be used to settle ties in the event of a
draw.
The semi-fianls and final will be played at a neutral venue.
THE LEAGUE CUP
This competition is only for teams within the OFMC league.
The first round will be played in a group riund-robin format.
Each group will contain 4 teams and they will play each other home and
away.
The winners and runners-up of the 6 groups, along with the 4 best 3rd
placed teams
will then qualify for the knockout rounds.
The team with the best record will play the team with the worst record,
although no teams from the same group can be drawn against each other.
From the quater-finals onwards each round will then be a random draw.
The all knockout games will be a take place over 2 legs.
Away goals will not count and penalties may be used if needed.
The final will be a single match played at a neutral venue.
SQUAD SIZE
Because 16 players are needed in order to participate in a game there
is a minimum requirement
of 18 players in your squad and a maximum limit of 28.
There is a minimum number of 3 defenders and midfielders that can play
in matches.
Because of this you must have a minimum of 4 defenders and 4
midfielders
in your squad.
Your squad must also contain at least 2 forwards.
You do NOT need to have more than one keeper in your squad, although it
is
recommended.
If
at
any point a
team is unable to field 16 players for a game then they will receive
a
5-0 loss for that game and a £5 million pound fine.
MINUTES
Every player in your squad (excluding substitute goalkeepers) will be
required to play a certain number of minutes.
The amount needed will be dependant on the skill of the player.
If a player increases skill during the season
for any reason then the number of
minutes
that they will be required to play will also increase.
An exception will be if they increase skill through playing games once
the transfer window has closed,
in which case the minutes will calculated on the skill prior to the
increase.
An exception will also be made if a player has been injured for a toal
of
8 weeks or more where his
minute requirement will be reduced pro-rata.
No expception will be made for missing games through suspension.
The number of minutes required for outfield players
rated 10 or more is
130 x main rating plus 15x total secondaries.
For your first choice goalkeeper the minute requirement will be
150 x main rating.
For outfield players
rated 9 or less
the minute requirement is
40 x main
rating plus 15x total secondaries.
If you have two goalkeepers with the same rating then the minures will
be split between
both of them.
Players rated
10 or under and aged 31
or more and keepers of any age rated 11 or less
will have their minutes converted into abs that can be used at
the beginning of the following season to increase
their ability.
This is to encourage managers to play these players in matches.
Players aged 21 or under and
rated 11 or less will have half their
EXCESS minutes converted into abs
that can be used at the beginning of the following season to increase
their ability.
The number of minutes a player needs to play over the season is shown
on the squad sheet.
Any players that do not make their allocated minutes will be released
from the club at the end of the season.
These players will then be available to sign for other clubs at the
start of the following season.
CAPTAINS
At the start of each season you will be able to select an
outfield player to be
your captain.
The captain
CANNOT be sold and
will receive bonus abs to their stats during the period that they are
captain.
The captain will receive a
600 abs
bonus to their
main and
300 abs
bonus to
BOTH secondary
skills.
These abs are removed when they are no longer captain and
at the end of every season before a reset is done in preparation for
the new season.
Players can rise in skill by having these abs applied but will drop
back down again if their
abs drop below 1 when these abs are removed.
eg: A player who is captain has a Ps of 14 and a Pab of 424.
Once they are no longer captain their Pab will drop below 1 and
become 824 meaning that their Ps will drop to 13.
Captains
CANNOT receive
training that other players
can (see training)
Captains will be indicated on your squad list by
their nationality displayed in capital letters.
TRAINING
At various points in the season and anytime during pre-season you will
have the opportunity to train
some of your players in order to increase their abilities and/or skills.
Only secondary abilities/skills can be trained in this way and any team
can is able to do this during the season.
Goalkeepers cannot train secondary skills.
The training cost will be as follows:
Players aged 23 and under £150,000 per 100 abs
Players aged 32-35 £50,000 per 100 abs
Players aged 24-31 £100,000 per 100 abs
No player can have more than
1600 abs
added through training and no abs
can be added to the player's main skill.
Secondary skills can only be raised to within 2 of the players main
stat
(eg. main stat is 12 the secondary can never go above 10)
and only enough abs to achieve this. (eg: abs are 501 then only 1500
abs can be added, not 1600)
Clubs can spend a
maximum of
£10,000,000 on training during a training
period.
Please note: Captains CANNOT be trained in this way
and players
that have been trained will be
ineligible to be made captain.
RE-RATES
Young players get better through games and training, whilst older
players tend to drop in skill as they get older.
To reflect this there will be end of season re-rates for players of
certain
ages.
There is a minimum gain or loss but this can be altered dependent on
how the player has performed during the season.
The following are the basic bonuses/reductions at the end of the season:
|
GOALKEEPERS |
DEFENDERS |
MIDFIELDERS |
FORWARDS |
AGE |
Stabs |
Tkabs |
Others |
Psabs |
Others |
Shabs |
Others |
16-18 |
+300 |
+300 |
+150 |
+300 |
+150 |
+300 |
+150 |
19-20 |
+200 |
+200 |
+100 |
+200 |
+100 |
+200 |
+100 |
21 |
+150 |
+150 |
+75 |
+150 |
+75 |
+150 |
+75 |
22 |
+100 |
+100 |
+50 |
+100 |
+50 |
+100 |
+50 |
23 |
+50 |
+50 |
|
+50 |
|
+50 |
|
|
|
|
|
|
|
|
|
30 |
|
-50 |
-25 |
-50 |
-25 |
-50 |
-25 |
31 |
-100 |
-100 |
-50 |
-100 |
-50 |
-100 |
-50 |
32 |
-200 |
-200 |
-100 |
-200 |
-100 |
-200 |
-100 |
34
|
-250
|
-250
|
-125
|
-350
|
-125
|
-250
|
-125
|
35
|
-300
|
-300
|
-150
|
-300
|
-150
|
-300
|
-150
|
AGING
Players will age once per year or every other season.
Goalkeepers will retire once they reach 36 years old and outfield
players will reitre once they reach 35 years old.
So if a goalkeeper is 35 and he is due to reach 36 during the aging
process pre-season
he will retire at the end of that season.
The same applies to an outfield player who will reach 35 during
pre-season.
Currently aging takes place
AFTER
every even numbered season. IE:
2,4,6,8 etc.
Please note: Aging takes place
BEFORE re-rates are applied
PLAYING GAMES
Playing games is one of the major elements of OFMC and the way this is
done is by the use of team sheets.
Using the teamsheet is the managers way of communicating his team
selection,
formation, tactics and substitutes to the match runner.
There is a link on your club page to the submitter for you to submit
your teamsheet.
The submitter has an option to 'paste' a text version of your teamsheet,
but most managers opt to use the advanced submitter.
The advanced submitter automatically stops you from selecting injured
or suspended players
whilst still allowing you to enter your own conditional commands.
TEAMSHEETS
This is where the action is as manager of your club, your team
sheet is the selection of players, formation
and tactics you make for
each game along with a set of instructions for your players to follow
in certain situations.
OFMC operates a teamsheet submitter for you to pick your team.
You can select your tactic, player positions and players from dropdown
menus and
there is room at the bottom for you to enter any conditionals you wish
to use.
You can if you wish send your sheet in a notepad file with the .txt
format and can
also be pasted in a forum
message to the relevant administrator of the league.
// the team's 3 letter abbreviation is aft - meaning its roster is
aft.txt
aft
// start playing the game P - passing
// The opening squad: the formation is 4-3-1-2
GK T_Edua
DF J_Balboa
DF B_Ekse
DF X_Solatti
DF PJ_Plant
MF I_Gustavson
MF M_Fowler
MF Morinho
AM F_Longfellow
FW M_Ecuarti
FW I_Edo
// The subs
GK W_Pfarcec
DF T_Vittorio
MF D_Rombart
DF M_May
FW F_Iksandr
// Primary penalty taker
PK: I_Edo // Orders
AGG 7 // The level of aggresiion your play (1-20)
// Change tired for fresh players on the 70th minute
SUB 9 12 DF IF MIN = 70
SUB 7 14 MF IF MIN = 70
// Change the worst DF to play as MF if we're not winning after the
50th minute
CHANGEPOS DF MF IF MIN >= 50, SCORE <= 0
// The following 3 orders happen if the team is losing somewhere after
the 65th minute.
// It's an obviously offensive scenario: the tactic will change to
Attacking, we'll move
// a player up front from AM to FW and bring in another AM instead
of a MF
TACTIC A IF MIN >= 65, SCORE < 0
CHANGEPOS 9 FW IF MIN >= 65, SCORE < 0
SUB 8 15 AM IF MIN >= 65, SCORE < 0
Positions:
GK = Goalkeeper
DF = Defender
DM = Defensive Midfielder
MF = Midfielder
AM = Attacking Midfielder
FW = Forward
The first 11 players are the starting 11, the next 5 are the
substitutes.
Sample Orders
To make things clearer, here are some sample orders with explanations:
TACTIC A IF MIN >= 45 SCORE =< -1
Tells the program to change the tactic to attacking if it is later than
the 45th minute
and your team is losing by one or more goals.
TACTIC A IF MIN => 45 SCORE =< -1 SCORE > -4
Tells the program to change the tactic to attacking if it is later than
the 45th minute and your
team is losing by one or more, but less than 4
goals.
CHANGEPOS 9 MF IF MIN <= 20 SCORE >= 1
Changes the position of J_Doe to MF if it's earlier than the 20th
minute and your team leads by one goal or more.
SUB MF 12 DF IF MIN = 60 SCORE => 1
Substitutes the worst MF of your team for player 12 (that will play
DF) if you
are leading by one goal or more on the 60th minute.
CHANGEPOS FW MF IF RED MFC MIN >= 50
Changes the position of the worst FW of your team to MF if some MF
got a red card after the 50th minute.
SUB 2 13 DF IF INJURED DF
If player J Balboa is injured he is replaced with defender from the
bench.
CHOOSING YOUR TACTIC
Your tactics will decide how your team will play and how your players
will use the skills at their disposal.
The earlier example used the P
tactic, but you can choose from 7 different options.
Additionally, each
tactic enjoys a bonus against other tactics, but suffers a
disadvantage against different tactics.
Managers will try to predict the
tactics employed by their opposing manager,
and counter these in order
to try and dominate the match.
This gives a weaker team a fighting
chance against a stronger team.
In OFMC we have made some changes to typical
tactics used in other ESMS management games.
The options are:-
TACTIC |
BONUS AGAINST |
N- Wingers |
European, Sanction & Attacking |
L- Long Ball |
Counter Attack, Sanction &
Normal |
P- Passing
|
Long Ball & Normal |
C- Counter Attack
|
Passing & Attacking |
A- Attacking
|
Defensive & European |
D- Defensive
|
Long Ball & Passing |
E- European
|
Counter Attack & Defensive |
NB: Wingers - (Side forgets defending and just
focuses on attacking therefore you need to
play with 1 or 2 DM's with
good defense skills to cover wingbacks pushing forward)
Sanction - (Side plays more like the Barcelona, short
intricate passing trying to control the ball and maintain possession)
In the tactics.dat file we have made adjustments to how the tactics are
played with the game engine.
FORMATIONS - Maximum and
Minimum Positions
There are five different positions used in ESMS, to give each team a
different set of formation abilities.
Apart from the Goalkeeper, your
outfield players can play in defence, defensive midfield, midfield,
attacking midfield forward.
Each position uses the player’s
skills in different ways, but the way they are used is
self-explanatory and you can relate to real life on where and how your
player will play.
We have made changes different to other games to give managers more
variety in formations and more tactical thinking.
The
following boundaries need to be met by all clubs when picking their
teams for the games.
POSITION |
MINIMUM |
MAXIMUM |
DF |
3
|
5
|
DM |
0 |
3 |
MF |
3
|
6 |
AM |
0 |
3 |
FW |
1
|
3
|
The midfield total of 6 includes DM, MF and AM positions and must not
exceed 6 across all 3 positions.
MISSING A TEAM SHEET AND TEAMSHEET
ERRORS
If a manager submits a teamsheet that contains more than 3 errors
(other than during a trial period) then the team will use a SET SHEET
and lose home advantage if they are playing at home.
In the case of a 2nd missed sheet your second choice keeper will be
selected with the set sheet.
Once a 3rd sheet is missed a set sheet will be used with a complete
team of reserve players.
A set sheet means that your team will play a set formation with an N
tactic
and no extra instructions,
putting them at a distinct disadvantage.
A set sheet will have a formation of 442 and not include any additional
instructions.
Set sheets for errors will mean the team plays at 90% of their ability.
A set sheet for not sheeting will mean the team plays at 70% of their
ability.
If a manager misses 3
teamsheets in a row then they will be sacked as
manager.
Please make sure that you do not select players that are injured or
suspended in your teamsheet.
This will cause an error to be
recorded.
MATCHDAYS
Before you create your teamsheet you should consider checking out your
opponent.
This can be done by going on forum and checking out the last
matchday report.
Once you know who your next opponent is you can
click the match reports
link to view match reports for previous
matches.
You can also look at your opponent’s roster to see what
players are available for selection from their club page.
These pieces
of information may help you to predict what team and tactics your
opponent may play.
Your managerial experience is then needed to decide
whether to try and counter their
playing style and formation or stick
with your favoured tactics and formation.
Once you have created and submitted your teamsheet to the admin team
the
games will be run by one of our match runners.
As the matches are
simmed in the free time of the match runners,
games are posted as and
when the admin staff can do so.
This could be any time during the 24
hours following the teamsheet deadline
but are usually available within
a couple of hours.
Once the games have been simmed the admin member will post a “Post
Match Reaction”
thread on the forum to indicate the match reports are
viewable on the website.
Simply click the “Match Reports” link followed
by the round you wish to view.
The main website will be
updated with the league tables, key statistics
like scorers, passers
etc....matchday and any headlines news.
DISCIPLINARY POINTS
Players will receive 2 dps (disciplinary points) for a yellow card and
6 dps for a red card.
For every 6 dps a player accumulates he will be suspended for at least
one match.
Once a player's dps hit 20 (or more) the suspension increases to 2
matches per ban.
At 30 dps it is increased to 3 and so on.
INJURIES AND SUSPENSIONS
These should be checked on your roster to ensure you do not pick
players who are unavailable for selection.
Players that are injured will be coloured
red on your club page.
Players that are currently suspended will be coloured
blue.
UNMANAGED CLUBS
Unmanaged clubs will have teamsheets submitted for them by the Admin
team.
They will deploy a random formation and play with a random tactic but
will not employ any additional instructions.
All functions of an unmanaged teams will be monitored by the Admin team.
This includes fielding any bids for their players, updating facilities
if needed and
ensuring that they have enough players to fullfill their
fixtures.
MANAGER OF THE MONTH
Every month each league will award a manager the title of Manager Of
The Month.
The manager will receive
500 abs
and
100 minutes to distribute amoungst his squad.
He can award these abs in blocks of 10 to any player in his squad and
even give all 500 to a single player if he wishes.
These abs can also be added to a players main skill.
CARETAKER MANAGERS
There will be clubs within the leagues without managers and under the
control of the Admin team.
These teams are eligible for managers to become 'caretakers' in
addition to managing their own teams.
Caretakers cannot manage 2 teams in the same league and if
promotion/relegation would place them in
the same division then the
manager must either relinquish control of the caretaken team or in the
case of
promotion defer the promotion to another eligible team.
If relegation would place both teams in the same league and the
caretaker wishes to remain
then
BOTH teams will be
relegated.
If for any reason, a cup tie perhaps, both teams should meet then the
caretaken team will be given a random sheet for the game.
Caretakers have the same powers as normal managers but winning at all
costs should not be their aim.
Caretakers should avoid going into debt, missing teamsheets and
maintaining large squads.
The aim of the caretaker should be to make the club attractive for a
manager to take over.
This means updating the clubs facilities, lowering the average player
age and making the club run at a profit,
whilst still being able to
compete.
If you wish to become a caretaker of a club then simply send a message
to the relevent Admin
who will consider your application and get back
to you.
If caretaker clubs can achieve the above each week they will be
rewarded with a cash boost of
£5,000,000.
MOVING CLUBS
Managers (permanent and caretaker) will only be allowed to move cubs
once per season
and only if it is approved by admin.
Once a manager has moved clubs he will NOT be able to sign players from
his previous club
for a minimum of 4 weeks, unless a new manager is appointed within this
period and
then this will mean the
transfer ban will expire.
Offers for the vacated team's players will not be considered for a
minimum of 2 weeks of a manager leaving.
This is to prevent the poaching of players and the weakening of the
previous club.
The exception to this will be if a mananger moves during the offseason,
in which case
they are free to buy and sell immediately, although the 4 week rule for
their previous club will still be enforced.
The only way a manager can move more than once a season is if he is
asked
by admin to manage a currently unmanaged team.
The manager is free to accept or decline this offer but if the offer is
accepted
the transfer ban rules above will
NOT
be applied.
When a new manager is appointed at any club he has the right to cancel
any pending transfers
that were agreed if the club was previously
unmanaged.
Any deals that were struck by a previous active manager though CANNOT
be cancelled.
TRANSFERS
Transfers play a huge part in the game.
There are guide prices
for players but every manager will have a different idea of the value
of players.
Managers are free to negotiate transfers between teams but the final
approval for a
transfer will be made by Admin who will process the
transfer if everything is ok.
If you wish to negotiate a transfer (buying or selling) with an
unmanaged club then a message
must be sent to the relevent Admin for
the unmanaged team's league.
Unmanaged teams will not sell players aged 19 or below and will not
sell players on the cheap.
Players themselves may also have demands for the transfer to go through.
Various factors can influence player values but here is guide to prices.
A 15 rated player is worth
AT LEAST
£45,000,000 and every point in secondary skills adds to the
price.
Roughly £3,000,000 for every main skill point and £100,000 for every
secondary that the player has
Secondaries mean both added together (excluding keepers).
A midfielder with 5 tackling and 5 shooting has total secondaires of
10, adding £1,000,000 to his value.
Goalkeepers will be valued at 1 rating above thier main skill.
(EG: a keeper rated 9 is actually priced as being 10 rated -
£30,000,000)
Players aged 23 or under will be priced as their skill would be at the
age of 23.
MINIMUM VALUE GUIDE
Here is a guide for the
minimum
market prices on players based on rating,
to help
make sure manager's are not losing out on potential revenue:-
RATING |
PRICE
|
8 (9)
|
£12,000,000
|
9 (10)
|
£18,000,000
|
10 (11)
|
£30,000,000
|
11 (12)
|
£33,000,000
|
12 (13)
|
£36,000,000
|
13 (14)
|
£39,000,000
|
14 (15)
|
£42,000,000
|
15 (16)
|
£45,000,000
|
16 (17)
|
£48,000,000
|
17 (18)
|
£51,000,000
|
18 (19)
|
£54,000,000
|
19 (20)
|
£57,000,000
|
20 (21)
|
£60,000,000
|
(keeper rating in brackets)
How To Complete A Transfer
As already stated this is just a rough guide as things like age,
secondaries and even position could influence
the value of the player and managers themselves may value a certain
player higher for their own
reasons.
Teams are free to indulge in transfers up until midnight on the Friday
before league match 17
when the transfer window will shut for the
season.
After this date no transfers will be allowed, including recalling
players out on loan.
The only exception is if a team has all of it's goalkeepers out injured
or suspended,
in which case they will be allowed to sign a replacement
on loan.
Transfers will need to be posted on the forum and both managers will
need to agree the transfer.
One manager should post the transfer with the other manager then
replying to the post with the words '(Team) agree'.
Obviously the (Team) bit is the team name involved in the transfer.
Transfers should be posted with the teams as the title and the transfer
as the post (as below)
Example:
(TITLE) tm1 >> tm2 (Or Team 1 >> Team 2)
(POST) Team 2 buy A_Defender from Team 2 for £45,600,000
(Comment)
Team 1 agree
THE TRANSFER MARKET
The transfer market is a place where unattached, released or new
players
are listed for teams to buy.
There will be a range of skills and ages on the list and most players
released by clubs will be added to the list.
Buying from the transfer market
To buy a player form the list you will need to PM the transfer admin
with your offer using the subject
TRANSFER LIST OFFER and stating which
player you would like to buy and the amount you are offering.
Please include the player's stats when sending your PM as that will
speed up the process.
The minimum amount you can offer for the
player is his basic value (as above) but the more offered the greater
chance that the transfer will be accepted, especially if the player has
decent secondary skills or is under the age of 23.
It is unlikely
that players aged under 27 will sell for their basic value so please
consider that when making offers.
The admin will PM a reply informing
you whether the bid is acceptable or not and may
even suggest an amount
in order for the transfer to be accepted.
Once accepted then the
transfer will need to be posted on the forum within 7 days in a similar
format to that
of a transfer between two teams but instead of a team
name the manager should use trn or Transfer.
** Please note
that you must have money available at the time of
posting the purchase.
You CANNOT go
into debt by any amount
purchasing a player from the transfer list. **
Example:
trn>> tm1 (or Transfer >> Team 1)
Team 1 buy I_Amlisted from the transfer market for £41,300,000
Selling to the transfer market
Clubs are able to sell players to the transfer market providing that
they
are
aged over 19
and are
rated 10 or less in
their main skill.
A maximum of four players at any one time can be sold in this way.
(Except pre-season when there is
no limit)
Players will sell for
HALF
their market value with an age adjustment.
Managers can then add an amount depending on age.
For every year of age less than 33 the player has £200,000 can be added
to the value.
So a player aged 25 will have ££1,600,000 added to their price.
(33-25 =8 x 200,000 = 1,600,000)
The manager must then post the player(s), complete with stats, in the
appropriate section
of the forum with the calculated price..
Example:F_Simmonds 27 sco C 1 5 10 3 38 27 100 594 762 651 would have a price of:
£16,600,000
( Basic: £30m + £800,000 (Secondaries) = £30.8m ÷ 2 = 15,400,000 + 1,200,000 (age) )
tm1>> trn (Or Team 1 >> Transfer)
Team 1 sell F_Simmonds to the transfer market for £21,100,000
Loaning Players
Clubs are able to loan players from other clubs and there is no rating
limit for any division.
All squad limit rules must still be obeyed.
Managers can only loan a maximum of 2 players from any one club.
There is also a limit of 4 players allowed on loan at any one club and
clubs are limited
to sending 4 players out on loan.
(An extra loan OUT slot can be purchased for £10m if clubs wish to do
this)
Any conditions attatched to the loan are negotiated between the
managers
and admin will not police these conditions.
The loaning manager is able to recall the loaned player at any time as
long as he has
been at the loaning club for at least 3 weeks but must inform the
manager loaning the player beforehand.
If conditions have been agreed then it is in the interest of the
loaning manager to
uphold these conditions if they wish to loan players
in the future.
Loan transfers need to be posted on the forum in the same format as
permanent transfers but
instead of an amount use the word LOAN (or LOAN RECALL if recalling a
player).
No fee can be charged for the loan
and the team loaning the player will
have
to pay the player's wages in full while he is at the club.
Caretaker clubs are able to loan players from the same managers main
club provided that the player is
NOT a first team player at the main club and WILL be a first team
player at the
caretaken club.
Only 2 such loans will be allowed between the teams but this is in
addition to the usual 4 player loan limit.
Example:
tm1 >> tm3 (Or Team 1 >> Team 3)
Team 3 loan A_Player from Team 1 LOAN
OR
tm3 >> tm1 (Or Team 3 >> Team 1)
Team 1 recall A_Player from Team 3 LOAN RECALL
SCOUTS
Managers will be able to pay a fee to send a scout to look for a
suitable player to sign for their team.
Scouting can only be done within the first 8 league matches.
Only
ONE player can be scouted
per season.
The cost of the initial scout is dependant on the type of player
required.
The rating and age of the basic player will be is dependant on the
scout you employ.
The player with have secondary skills of 4.
(Excluding goalkeepers who will
have ALL secondary skills set to 1 and
this cannot be increased)
This basic player can then be adjusted by the manager in the following
ways:
Reduce the age of the player -
£1,000,000
per age (maximum of 3 year
age reduction)
Increase the players main rating -
£3,000,000
per rating (maximum
increase of 3)
Add secondaries -
£200,000 per
secondary (maximum of 12 in total not 12 on
each)
No secondary can rise above 2
below main rating
Scouted players
CANNOT
be sold in the season they are scouted
and
CANNOT have their stats increased in the same season they are scouted.
SCOUT |
COST |
AGE |
RATING* |
SECONDS |
Youth
|
£24,000,000 |
20
|
8 (9)
|
4
|
Reserve
|
£24,000,000 |
24
|
9 (10)
|
4
|
Senior
|
£27,000,000 |
27
|
10 (11)
|
4
|
*Goalkeeper rating in brackets
PLAYER
NAMES
Players that are in your starting squad can be re-named if the manager
wishes.
Players bought from scouting, auction and main transfer list can also
be renamed.
Players bought from other teams or from the club transfer list are not
able to be renamed.
Names can only be a maximum of 12 characters and must not include any
spaces.
Names must not be offensive and the admin reserve the right to change
any names deemed to be inappropriate.
You will also be allowed to change their nationality if you so
wish.
FINANCES
Finances will play a significant part of OFMC and will also need to be
managed.
All new teams will start with
£100,000,000.
CLUB FINANCES
The finance link on your club page keeps a record
of all the financial transactions of the club.
Transfers, Wages, Gates, Stadium Improvements, Press Releases,
Prize
Money, Sponsorship are all seen on this page.
This is one of the most important pages for you club, it helps you
track how profitable your club is, so that you can plan accordingly or
make cuts in the playing staff to ensure you have funds for transfer
and avoid going into debt.
These are updated each week with gate
receipts, wages, prize money and sponsorship.
WAGES
Clubs will need to pay wages to all of the players they have in their
squad, including players on loan.
The wage is the weekly wage of the player and will be removed
when
finances are updated which is usualy every Saturday.
Wages for goalkeepers will be 1100 x main skill
Wages for all other players will be 1000 x main plus 100 x BOTH secondary skills.
A players wages is shown in the last column of your squad sheet on your club page.
GATE RECEIPTS
All matches will be played at full available capacity.
Please be aware that construction and sponsorship can lower the
available attendance.
DIVISION ONE
|
-£90 |
DIVISION TWO
|
-£80 |
EA KO CUP*
|
-£100 |
LEAGUE CUP
|
-£90 |
* Gates are shared 50-50
LEAGUE PRIZE MONEY
All prize money is awarded at the end of the season that it apllies to.
Prize money is awarded as follows:
POSITION |
DIVISION ONE |
DIVISION TWO |
1st |
£50,000,000 |
£28,000,000 |
2nd |
£46,000,000 |
£27,000,000 |
3rd |
£44,000,000 |
£25,000,000 |
4th |
£42,000,000 |
£24,000,000 |
5th |
£40,000,000 |
£22,000,000 |
6th |
£38,000,000 |
£21,000,000 |
7th |
£36,000,000 |
£20,000,000 |
8th |
£34,000,000 |
£19,000,000 |
9th |
£30,000,000 |
£18,000,000 |
10th |
£26,000,000 |
£17,000,000 |
11th |
£25,000,000 |
£16,000,000 |
12th |
£24,000,000 |
£15,000,000 |
CUP PRIZE MONEY
ROUND
|
OFMC CHALLENGE CUP
|
LEAGUE CUP
|
Winner |
£15,000,000 |
£10,000,000 |
Runner-up |
£10,000,000 |
£5,000,000 |
Semi-Final |
£5,000,000 |
£2,500,000 |
Quarter-Final |
£2,500,000 |
£1,000,000
|
1st round
|
£1,000,000
|
£500,000
|
SPONSORSHIP
At the beginning of every season teams will be able to sign sponsorship
deals to generate income
either in a cash lump sum, weekly payments or
both.
The sponsorship deals will come with conditions attached that will need
to be met
in order for all of the money to be paid.
Some conditions will be easily met whereas others may be a lot more
difficult to reach.
The lump sums and weekly payments that are made to clubs will depend on
the type of sponsorship
deal you accept and the different bonuses that are part of those
agreements.
Clubs can be offered more than one sponsorship deal but can only accept
ONE of the deals that are
offered and once accepted the agreement cannot be altered or cancelled
until a
new one is offered
at the beginning of the following season.
MEDIA
Clubs will also be able to earn upto
£3,000,000
per week through their
manager producing media in the form
of match build ups, post match reactions, transfer news and general
club press releases.
This will be awarded based on the number of posts (above a minimum word
count) a manager makes,
the length of those posts and the quality.
Copy and pasting, repetition, tables and stats on thier own will not
qualify as part of the media reward.
DEBT
Clubs should avoid going to debt if at all posible but will be allowed
a little discretion in this matter.
Clubs will get a grace period of 3 weeks if they are in debt as long as
the debt is less than
£30
million pounds
but will be charged
15% of the
debt amount per week as interest and
will not be able to sign any players,
even on loan.
If a team is in debt by more than
£30 million or if a
smaller debt is
maintained for longer than
3 weeks then a player
WILL be
sold to clear the debt immediately unless the
manager has already
agreed a way to rectify the situation.
STADIUM DEVELOPMENT
Managers will have the option of developing their team's stadium in
order to accomodate
a larger number of supporters in their stadium for
matches.
Regardless of stature ALL new teams in OFMC
will start with a 20,000
capacity stadium
with stands at level 1 and can extend this to a
maximum of 100,000.
Every extra expansion will add
5,000
to the capacity of the stadium and cost
£10,000,000.
The final level of build will cost
£25,000,000 to complete a
100,000
capacity stadium.
Clubs can only build one level at a time except levels 3-8 which can be
built 2 at a time.
During construction the stadium capacity will be
reduced by 50%.
LEVEL |
CAPACITY |
BUILD TIME |
COST |
2 |
25,000 |
2 weeks |
£10,000,000 |
3
|
30,000
|
3 weeks
|
£10,000,000 |
4
|
35,000
|
3 weeks
|
£10,000,000 |
5
|
40,000
|
4 weeks
|
£10,000,000 |
6
|
45,000
|
4 weeks
|
£10,000,000 |
7
|
50,000
|
5 weeks
|
£10,000,000 |
8
|
55,000
|
5 weeks
|
£10,000,000 |
9
|
60,000
|
6 weeks
|
£10,000,000 |
10
|
65,000
|
7 weeks
|
£10,000,000 |
11
|
70,000
|
8 weeks
|
£10,000,000 |
12
|
75,000
|
9 weeks
|
£10,000,000 |
13
|
80,000
|
10 weeks
|
£10,000,000 |
14
|
85,000
|
10 weeks
|
£10,000,000 |
15
|
90,000
|
10 weeks
|
£10,000,000 |
16
|
95,000
|
10 weeks
|
£10,000,000 |
17
|
100,000
|
13 weeks
|
£25,000,000
|
Clubs are also able to build a completely
new stadium.
This is more expansive and takes longer than building stage by stage
but will mean no loss of capacity during the construction.
CAPACITY |
BUILD TIME |
COST |
50,000
|
25 weeks |
£80,000,000 |
75,000
|
52 weeks
|
£125,000,000 |
100,000
|
110 weeks
|
£190,000,000 |
END OF
SEASON
Managers of the Season
At the end of the season all managers will vote via a forum poll for
there divisional manager of the season, the
manager with the most votes
after the poll is locked will win the award and 1000 ability points to
be awarded to their club.
PLAYER AWARDS
Top Scorer
----------
At the end of each, season the player who scores the most goals in
their division.
The winner of the Top Scorer receives 300 ability points
to there main skill.
Top Keeper
----------
At the end of each season to the goalkeeper who tops their division in
saves.
The winner of the Top Keeper receives 300 ability points to there
main skill.
Top Tackles
-----------
At the end of each season to the players with the most tackles in their
division.
The winner of the Top Tackles receives 300 ability points to
there main skill.
Top Assists
-----------
At the end of each season to the players who are top in their division
in assists.
The winner of the Top Assists receives 300 ability points to
there main skill.
Top Passer
----------
At the end of each season to the players who are top in their division
in passes.
The winner of the Top Passer receives 300 ability points to
there main skill.
Top Chancer
----------
At the end of each season to the players who are top in their division
in shots on goal.
The winner of the Top Chancer receives 300 ability
points to there main skill.
PLAYER
RETIREMENT AGES
In OFMC players will retire at the following ages:
Goalkeepers - 36 (players aged 36 will retire at the end of the season)
Defenders - 35 (players aged 35 will retire at the end of the season)
Midfielders - 35 (players aged 35 will retire at the end of the season)
Forwards - 35 (players aged 35 will retire at the end of the season)
All
decisions made by the admin team
regarding the running of OFMC will not be entered into
and will only be discussed if the admin team feel it is in the
interests of the game.